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| Freedom |
UP |
| Justice |
UP |
| Pinnacle |
UP |
| Virtue |
UP |
| Liberty |
UP |
| Guardian |
UP |
| Infinity |
UP |
| Protector |
UP |
| Victory |
UP |
| Champion |
UP |
| Triumph |
UP |
| Training Room |
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Last Updated: 2008-08-28 20:40:01 EST
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Guide to the Stylish Robotics and Traps Mastermind |
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Written by The Hacker
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Guide to the Criminal Mastermind. (version 1)
I'm having so much fun here, I feel that I need to share this with other people. This guidelet will be updated as much as I get to test the things available, and will probably alter about now and then as soon as the game goes live, and I can futz around with powers, slots and other things with a 'saved respec' on the test servers.
But Lo, Stick to this path and become a successfull Robotics and Traps Mastermind such as I am, or at least, think to be.
Step One: Dress the part. Yes, no powers or slots here yet but looks. Looks are important. A warlock-appearing villain does not summon mercenaries, a cyborg doesn't raise the undead... It just looks off. The only excuse are villains who dress up as pirates and summon ninjas, because Ninjas and Pirates trump all. If you are a Robotics Mastermind, bear in mind that your pulse-rifle looks high-tech, and you use a (unseen) remote on your left fore-arm to summon up the robots and upgrades. If you want to go for the entire look, try for somethign that even looks like it can hold a datapad. My personal villain has a full powersuit for instance.
Now, since we have that all taken care of. Lets delve into powers. This guide works on a build that makes your battledrones do all the heavy work, and it relies on you to mastermind-orchestrate the battlefield. So therefor it will skip the 'attacks' in the robotics set in lieu for powers that can offer up slots for your robots, or enable this better.
Level 1: Battle Drone: This is it. The battle drone is your staple warrior. Expendable and comes with a long-range and short-range attack. Short-range attack seems to have a rare disorient chance. Web Grenade: No other choice. Traps has Grenades as first.
Level 2: Caltrops: You know them from Devices. Put down caltrops in doorways, narrow passages or just right in front of your drones. If you feel particularly villainous, webgrenade your opponents stuck in the caltrops while your drones beat them up.
Level 3: Slots for now, stack up your drones. I suggest 1 Accuracy boost and 2 damage boosts to start off with at this point. - You should also put in an Accuracy in Webgrenade and a Recharge Reduction in Caltrops; trust me, it helps.
Level 4: Triage Beacon: This beacon is set where you stand when you activate the power, to all allies in range it bestows a healing similar to Regeneration Aura. The clever mastermind will now notice the following team setup. Enemies - Caltrops - Battledroid - Beacon - You.
Level 5: Slot up your beacon now. Put them both in and have 1 recharge reduction and 2 healing boosts.
Level 6: Forget the pool power. Take Equip and slot in an endurance reduction for it. If you take some time to prepare your droids before battle, reducing recharge time doesn't matter a lot, and in mid-battle you might lose a single drone now and then, time still is not much of the essence, endurance is. ** Second Battle Drone Earned **
Level 7: Slot up the drones more. By now it should hold 2 Accuracy 3 Damage. You can put in 1 Acc + 4 Dam, but with the new DE rules, the fourth really doesn't add that much anymore, let alone a fifth.
Level 8: A pool power of choice. Ok, it's a bit of a free slot, but depending on what you prefer you should either pick a Leadership power here, or Teleport Foe. Leadership is also useable on your Drones, but Teleport Foe makes for interesting effects when you transport a hapless hero right in the midst of a couple of trigger-happy drones. The effect grows with multiple masterminds present... This should be a power you can leave 1-slotted until way in your thirties...
Level 9: Finish slotting Battle Drones, and add the second to your Beacon. Drones have 2 acc, 3 dam and 1 at own choice. I chose knockback enhancers. Equip adds a knockback-capable blast that hits its special 9/10 times. Beacon holds 1 recharge 3 heals. Maybe in the future this adds another recharge, but you shouldn't need this power that often very soon.
Level 10: Preliminary travelpower pool. Yes, now, at level 10. All will be revealed soon. My Mastermind chose Combat Jumping. It eliminates a lot of nasty hindrances outside and in missions right off the bat. This takes in account you do not want to use Teleport or another travel power.
Level 11: Put the slots in Equip and Caltrops. Slot Equip with another endurance redux and caltrops with another recharge redux. Caltrops seems to be pretty much 'set' with 2 slots to the endgame. Equip could work with 1 recharge redux and 1 endurance redux as soon as you hit DOs.
Level 12: Protector Bot: This is the one you need as soon as you can get it. Seeing as using your droids in combat is your main staple, you need as much as you can, as soon as you can. Protector bots can be upgraded with Equip as well to be able to put force-bubbles on others' minions (Even zombies) and repair your drones during combat.
Level 13: Put these slots into your Protector Bots. Put three Defense Enhancers in all three slots. In case you didn't notice, it gives /you/ a force-bubble too, Protector bot bubbles give +DEF (ALL) and they stack with other Mastermind Force powers. A safe travel-tactic is summoning your protector, getting the bubble and dismissing it again.
Level 14: This should be a shoe-in since City of Heroes (yech) came out to the public.
******* I have to admit that I haven't gotten past 14 yet, and this might not be the most optimal slotting, but it is in my opinion the most fun to also team up with. Furthermore, there is a useful selection of commands to remind.
/petsay /petsay_all /petcom /petcom_all
A set of binds I use goes:
/bind numpad0 "petcom_all attack" /bind numpad4 "petcom_all Defensive" /bind numpad5 "petcom_all Follow$$petcom_all Passive" /bind numpad9 "petcom_all Dismiss"
/bind numpad1 "petsay_all <em slash>&&petsay_all Die like the rest!" ((And if you take in account The Hackers' battlecry is "Mess with the best..." ))
I would appreciate it if people could drop me suggestions on improving slottings, powers or binds for this guide, so I may try them out and improve this text. Those who do so shall be remembered after my conquest to take over the Isles.
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